1. AI and artificial life in video games /
Author: Guy W. Lecky-Thompson.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence.,Computer games.,Video games-- Design.,Intelligence artificielle.,Jeux d'ordinateur.,Jeux vidéo-- Conception.,Artificial intelligence.,Artificial intelligence.,Computer games.,Computer games.,GAMES-- Video & Electronic.,Video games-- Design.,Video games-- Design.
Classification :
GV1469
.
15
.
L43
2008eb


2. AI for games /
Author: Ian Millington
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence.,Computer animation.,Computer games-- Programming.,Artificial intelligence.,Computer animation.,Computer games-- Programming.,GAMES-- Board.
Classification :
QA76
.
76
.
C672
M549
2019eb


3. AI game programming wisdom /
Author: edited by Steve Rabin.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence.,Computer games-- Design.,Computer games-- Programming.,Computer graphics.,Artificial intelligence.,Computer games-- Design.,Computer games-- Design.,Computer games-- Programming.,Computer games-- Programming.,Computer graphics.,Computer graphics.,Computeranimation,Computergraphics.,Computerspelen.,Computerspiel,Infographie.,Intelligence artificielle.,Künstliche Intelligenz,Kunstmatige intelligentie.,Ludiciels-- Programmation.,Programmeren (computers),Programmierung,Vormgeving.
Classification :
QA76
.
76
.
C672
R33
2002


4. Adaptive dynamic programming for control
Author: / Huaguang Zhang ... [et al.]
Library: Central Library, Center of Documentation and Supply of Scientific Resources (East Azarbaijan)
Subject: Dynamic programming,Adaptive control systems,Computer algorithms,Nonlinear systems,Control theory
Classification :
E-BOOK

5. Advances in Dynamic Games and Applications
Author: edited by Tamer Başar, Alain Haurie.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer science-- Mathematics.,Distribution (Probability theory).,Mathematics.

6. Advances in Dynamic Games and Applications
Author: edited by Eitan Altman, Odile Pourtallier.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Mathematics.,Systems theory.

7. Advances in swarm intelligence. Part 1 :
Author: Ying Tan, Yuhui Shi, Hongwei Mo (eds.).
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Swarm intelligence -- Congresses.,Swarm intelligence.

8. Algorithmic game theory /
Author: edited by Noam Nisan ... [et al.]
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Algorithms,Game theory
Classification :
QA269
.
A43
2007


9. Algorithms and networking for computer games
Author: / Jouni Smed, Harri Hakonen
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Computer algorithms
Classification :
QA76
.
76
.
C672
,
S62
2006


10. Algorithms and networking for computer games
Author: Smed, Jouni
Library: Central Library of Sharif University of Technology (Tehran)
Subject: ، Computer games-- Programming,، Computer algorithms
Classification :
QA
76
.
76
.
C672
.
S62
2006


11. Applications of Evolutionary Computation :
Author: edited by Anna I. Esparcia-Alcázar.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer Communication Networks.,Computer science.,Computer software.

12. Automata, Languages and Programming :
Author: edited by Josep Diaz.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer programming.,Computer science.,Computers.

13. Beginning C++ game programming /
Author: Michael Dawson.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: C++ (Computer program language),Computer games-- Programming.,C++ (Computer program language),Computer games-- Programming.,GAMES-- Video & Electronic.
Classification :
QA76
.
76
.
C672
D39
2004eb


14. Computer supported education :
Author: Bruce M. McLaren, Rob Reilly, Susan Zvacek, James Uhomoibhi (eds.).
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer-assisted instruction, Congresses.,Education-- Data processing, Congresses.,Computer-assisted instruction.,Education-- Data processing.
Classification :
LB1028
.
5


15. Core Techniques and Algorithms in Game Programming
Author: \ By Daniel Sánchez-Crespo Dalmau
Library: Library of Foreign Languages and Islamic Sources (Qom)
Subject: Computer games,Algorithms,بازیهای کامپیوتری,الگوریتمها, -- Programming, -- برنامه نویسی,a03,a04,a03,a04
Classification :
E-Book
,

16. Core techniques and algorithms in game programming
Author: / Daniel Sancgez- Crespo Dalmau
Library: Insurance Research Institute Library (Tehran)
Subject: Computer games- Programming,Algorithms
Classification :
QA76
.
76
.
S3C6
2004


17. Core techniques and algorithms in game programming
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: Computer games ; Programming ; Algorithms ;

18. Core techniques and algorithms in game programming /
Author: Daniel Sánchez-Crespo Dalmau
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Algorithms.,Computer games-- Programming.

19. Core techniques and algorithms in game programming
Author: / Daniel Sanchez-Crespo Dalmau
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Algorithms
Classification :
QA76
.
76
.
C672
,
S276
2004


20. Core techniques and algorithms in game programming
Author: / Daniel Saanchez-Crespo Dalmau
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer games--Programming,Algorithms.
Classification :
QA
,
76
.
76
,.
C672
,
S276
,
2004

